Описание:
Tapioks представляет вам свое видение того, как должен выглядеть ENB. Данный пресет построен на ENB v.249, выглядит очень натурально и живо, никаких чрезмерно ярких искаженных цветов и контрастов в нем нет. Этот ENB одинаково реалистично смотрится во всех игровых локациях как снаружи, так и внутри (в различных подземельях, бункерах, пещерах и др. интерьерах), в любое время суток, будь то день или ночь.
Ambient occlusion, indirect lighting, depth of field, dynamic sun shadows, sun rays и другие новейшие визуальные эффекты были тщательно настроены и протестированы. Автор стремился создать наиболее насыщенный эффектами и естественный ENB, и в то же время сделать его сбалансированным и играбельным, не сильно бьющим по FPS.
Полный список эффектов, включенных в ENHANCED SHADERS - ENB 249:
- Four Overall Quality Presets
- HQ Bloom
- HDR Adaptation
- Depth of Field
- Ambient Occlusion
- Indirect Lighting
- Dynamic and Anamorphic Lens Flare
- HQ Anisotropic Filtering
- God Rays / Sun Rays
- Color Correction
- Palette Textures
- Dynamic Shadows from Sun
- Fog Calibration
- Sky Calibration
- ENBseries EdgeAA
- FXAA Injector 2.0 Effects Suite
- Animated Film Grain
- DOS Game Effect
- Faux Cell Shader
- High Quality Sharpening
- FPS Counter
- HQ Screencapture
- In-game Editor
Tapioks создал несколько , которые также включены в ENB. Паллеты влияют на "настроение" каждой сцены в зависимости от условий освещения и откалиброваны для устранения деградаций цвета.
Совместимость:
Совместим с NEVADA SKIES и PROJECT REALITY! А также со всеми другими погодными модами, с Кошеглазом и Другом ночи.
Установка:
1. Отключите в лаунчере Water Displacement, сглаживание и анизотропную фильтрацию, убедитесь, что включен эффект HDR.
2. Выберите одну из 5-ти версий:
ENHANCED SHADERS - version ENB249 - версия только для ванильной погоды.
или
Enhanced Shaders NEUTRAL - version ENB249N - версия только с эффектами и минимумом цветовых изменений, работает со всеми погодными модами и меньше всего влияет на производительность.
или
Enhanced Shaders NEVADA SKIES - version ENB249NS - версия для Nevada Skies (желательно версии 1.4.1 и новее).
или
Enhanced Shaders PROJECT REALITY - version ENB249PR - версия для Project Reality.
или
Enhanced Shaders NEVADA SKIES - version 1.71NS - для старой версии Nevada Skies (желательно версии 0.6.X и 0.7.X), построен на ENB v.173.
3. Распакуйте содержимое папки 1 - INSTALLATION FILES из архива выбраной вами версии в корневую папку, то есть в New Vegas папку (где расположен FalloutNV.exe). Папки X - OPTIONAL X для "гурманов" ENB. В них находятся опциальные файлы конфигурации, паллеты, эффекты. Используйте по желанию для тонкой настройки ENB.
Изменяйте параметры ENB через файл настроек enbseries.ini или прямо в игре, нажав Shift + Enter. Можно включать/отключать ENB в игре комбинацией клавиш Shift + F12.
Tapioks плодотворно поработал над созданием и развитием (см.Version ENB249N
- Adapted Enhanced Shaders 249 release for NEUTRAL EDITION
- NEUTRAL EDITION only adds ENB effects, and has NO impact on COLOR.
- It is 100% IMOD-friendly, so all Night Vision and similar effects will work normally
- It will work with ANY weather mod without affecting that mod's colors
- Fixed some effects not working in the previous release, such as lens effects and sun rays
- Only the ENB Bloom and Adaptation effects are omitted; vanilla bloom is used instead
- Palette textures are not included with this release, as these affect the game's color
Version ENB249
Update configuration for ENBseries version 0.249
All effects and color correction variables rebalanced
New lens mask (i.e. lens dirt) effect
New AA method enabled in enblocal.ini: Accumulative AA. Cannot be enabled/disabled while game is running.
New Supersampling Resolution option for downsampling AA; adds a resolutiuon to your launcher window that is 4x your monitor size, but will be automatically scaled to fit. Very pretty but also performance intensive.
New updated Pulp and Mojave enbpalette.bmp Palette Texture files - nights now appropriately blue instead of green
New Animated Film Grain effect.txt file with in-game controls through the ENB GUI, courtesy of Confidence Man
OmegaRed First Person Tranparency Fix mod no longer required; issue now resolved within ENB
Cateye (and probably other similar effects) now work! Thanks to Confidence Man for the code to enable this without using #applygamecolorcorrection. The Cateye effect is no longer blue in color, but it does brighten the scene!
Version 1.9NT
This version of the mod does NOT include any performance presets. By default all effects are enabled and at full quality.
Each effect may easilybe enabled or disabled independently with the in-game editor, or in the enbseries.ini file.
First NEUTRAL version of the mod, meaning that it makes NO changes to COLOR.
This version ONLY adds effects: SSAO, SSIL, Sun Rays, Sun Shadows, and Depth Of Field, no changes to COLOR.
Version 1.8PR
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector for better daytime brightness and night-time contrast
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.
Second release for use with Project Reality.
Version 1.81PR
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.7NS
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector for better daytime brightness
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.
Second release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin)
Version 1.71NS
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.61
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.6
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector curve to allow for smoother sunrise and sunset transitions.
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod
Version 1.5PR
Preserves the underlying aesthetics of Project Reali
LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look
First release for use with Project Reality
Version 1.4
Restored color saturation from interior lighting
Fixed 'sun sprite' lens effect which was configured too low to be visible
Version 1.3NS
LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look
Preserves the beautifully dark nights of Nevada Skies
Note that sunrise and sunset feel a little bit 'off' due to how the ENBseries day/night detector interprets the sky colors applied by the Nevada Skies mod -- nothing can be done to fix this short of editing the various sky colors themselves in GEC
Fixed sun-sprite effect which was configured too weakly to ever appear in-game
First release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin).
Version 1.2
Further fine tuning of ENBseries.ini configuration file and enbeffect.fx post-processing file
More natural feeling daylight, warmer and and increased ambient light
Rebalanced nights to be a bit darker, and with reduced brightness on terrain etc, more realistic
Minor rebalancing of interior settings to work better across bright and dark interiors
Increased intensity of sun-rays effect
Removed animated film grain effect.txt file from default installation
Updated documentation
Version 1.1
Changed the default Palette Texture (enbpalette.bmp) file to the NEUTRAL version. I feel this to be the most balanced overall, and provides a better introductory experience to the mod.
Fine tuning of adaptation and color correction in enbeffect.fx post-processing file, and minor lighting adjustments in the enbseries.ini file. Mostly just fine-tuning interiors to avoid oversauration and blowout, and a few other odds and ends.
Added ENB-Friendly 4GB NVSE launcher to download package. It is legit to redistribute as per the included license documentation.
Updated documentation.) "ENHANCED SHADERS - ENB 249". Прошу перейти на оригинальную страницу мода и выразить автору благодарность:
Оригинальная страница ENHANCED SHADERS - ENB 249
Распространение этого мода на другие сайты строго запрещено!
Демонстрация:
Если вы хотите поставить блики от источников света, которые присутсвуют в данном ENB, на любой другой ENB, то установите Cinematic Anamorphic Lens Flare for ENB.
Version ENB249N
- Adapted Enhanced Shaders 249 release for NEUTRAL EDITION
- NEUTRAL EDITION only adds ENB effects, and has NO impact on COLOR.
- It is 100% IMOD-friendly, so all Night Vision and similar effects will work normally
- It will work with ANY weather mod without affecting that mod's colors
- Fixed some effects not working in the previous release, such as lens effects and sun rays
- Only the ENB Bloom and Adaptation effects are omitted; vanilla bloom is used instead
- Palette textures are not included with this release, as these affect the game's color
Version ENB249
Update configuration for ENBseries version 0.249
All effects and color correction variables rebalanced
New lens mask (i.e. lens dirt) effect
New AA method enabled in enblocal.ini: Accumulative AA. Cannot be enabled/disabled while game is running.
New Supersampling Resolution option for downsampling AA; adds a resolutiuon to your launcher window that is 4x your monitor size, but will be automatically scaled to fit. Very pretty but also performance intensive.
New updated Pulp and Mojave enbpalette.bmp Palette Texture files - nights now appropriately blue instead of green
New Animated Film Grain effect.txt file with in-game controls through the ENB GUI, courtesy of Confidence Man
OmegaRed First Person Tranparency Fix mod no longer required; issue now resolved within ENB
Cateye (and probably other similar effects) now work! Thanks to Confidence Man for the code to enable this without using #applygamecolorcorrection. The Cateye effect is no longer blue in color, but it does brighten the scene!
Version 1.9NT
This version of the mod does NOT include any performance presets. By default all effects are enabled and at full quality.
Each effect may easilybe enabled or disabled independently with the in-game editor, or in the enbseries.ini file.
First NEUTRAL version of the mod, meaning that it makes NO changes to COLOR.
This version ONLY adds effects: SSAO, SSIL, Sun Rays, Sun Shadows, and Depth Of Field, no changes to COLOR.
Version 1.8PR
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector for better daytime brightness and night-time contrast
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.
Second release for use with Project Reality.
Version 1.81PR
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.7NS
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector for better daytime brightness
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.
Second release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin)
Version 1.71NS
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.61
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.6
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector curve to allow for smoother sunrise and sunset transitions.
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod
Version 1.5PR
Preserves the underlying aesthetics of Project Reali
LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look
First release for use with Project Reality
Version 1.4
Restored color saturation from interior lighting
Fixed 'sun sprite' lens effect which was configured too low to be visible
Version 1.3NS
LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look
Preserves the beautifully dark nights of Nevada Skies
Note that sunrise and sunset feel a little bit 'off' due to how the ENBseries day/night detector interprets the sky colors applied by the Nevada Skies mod -- nothing can be done to fix this short of editing the various sky colors themselves in GEC
Fixed sun-sprite effect which was configured too weakly to ever appear in-game
First release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin).
Version 1.2
Further fine tuning of ENBseries.ini configuration file and enbeffect.fx post-processing file
More natural feeling daylight, warmer and and increased ambient light
Rebalanced nights to be a bit darker, and with reduced brightness on terrain etc, more realistic
Minor rebalancing of interior settings to work better across bright and dark interiors
Increased intensity of sun-rays effect
Removed animated film grain effect.txt file from default installation
Updated documentation
Version 1.1
Changed the default Palette Texture (enbpalette.bmp) file to the NEUTRAL version. I feel this to be the most balanced overall, and provides a better introductory experience to the mod.
Fine tuning of adaptation and color correction in enbeffect.fx post-processing file, and minor lighting adjustments in the enbseries.ini file. Mostly just fine-tuning interiors to avoid oversauration and blowout, and a few other odds and ends.
Added ENB-Friendly 4GB NVSE launcher to download package. It is legit to redistribute as per the included license documentation.
Updated documentation.
- Adapted Enhanced Shaders 249 release for NEUTRAL EDITION
- NEUTRAL EDITION only adds ENB effects, and has NO impact on COLOR.
- It is 100% IMOD-friendly, so all Night Vision and similar effects will work normally
- It will work with ANY weather mod without affecting that mod's colors
- Fixed some effects not working in the previous release, such as lens effects and sun rays
- Only the ENB Bloom and Adaptation effects are omitted; vanilla bloom is used instead
- Palette textures are not included with this release, as these affect the game's color
Version ENB249
Update configuration for ENBseries version 0.249
All effects and color correction variables rebalanced
New lens mask (i.e. lens dirt) effect
New AA method enabled in enblocal.ini: Accumulative AA. Cannot be enabled/disabled while game is running.
New Supersampling Resolution option for downsampling AA; adds a resolutiuon to your launcher window that is 4x your monitor size, but will be automatically scaled to fit. Very pretty but also performance intensive.
New updated Pulp and Mojave enbpalette.bmp Palette Texture files - nights now appropriately blue instead of green
New Animated Film Grain effect.txt file with in-game controls through the ENB GUI, courtesy of Confidence Man
OmegaRed First Person Tranparency Fix mod no longer required; issue now resolved within ENB
Cateye (and probably other similar effects) now work! Thanks to Confidence Man for the code to enable this without using #applygamecolorcorrection. The Cateye effect is no longer blue in color, but it does brighten the scene!
Version 1.9NT
This version of the mod does NOT include any performance presets. By default all effects are enabled and at full quality.
Each effect may easilybe enabled or disabled independently with the in-game editor, or in the enbseries.ini file.
First NEUTRAL version of the mod, meaning that it makes NO changes to COLOR.
This version ONLY adds effects: SSAO, SSIL, Sun Rays, Sun Shadows, and Depth Of Field, no changes to COLOR.
Version 1.8PR
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector for better daytime brightness and night-time contrast
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.
Second release for use with Project Reality.
Version 1.81PR
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.7NS
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector for better daytime brightness
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.
Second release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin)
Version 1.71NS
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.61
Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION
Version 1.6
Updated documentation
Increased intensity of sun rays effect
Darkenend night time distant fog color
Slight recalibration of day/night detector curve to allow for smoother sunrise and sunset transitions.
Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod
Version 1.5PR
Preserves the underlying aesthetics of Project Reali
LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look
First release for use with Project Reality
Version 1.4
Restored color saturation from interior lighting
Fixed 'sun sprite' lens effect which was configured too low to be visible
Version 1.3NS
LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look
Preserves the beautifully dark nights of Nevada Skies
Note that sunrise and sunset feel a little bit 'off' due to how the ENBseries day/night detector interprets the sky colors applied by the Nevada Skies mod -- nothing can be done to fix this short of editing the various sky colors themselves in GEC
Fixed sun-sprite effect which was configured too weakly to ever appear in-game
First release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin).
Version 1.2
Further fine tuning of ENBseries.ini configuration file and enbeffect.fx post-processing file
More natural feeling daylight, warmer and and increased ambient light
Rebalanced nights to be a bit darker, and with reduced brightness on terrain etc, more realistic
Minor rebalancing of interior settings to work better across bright and dark interiors
Increased intensity of sun-rays effect
Removed animated film grain effect.txt file from default installation
Updated documentation
Version 1.1
Changed the default Palette Texture (enbpalette.bmp) file to the NEUTRAL version. I feel this to be the most balanced overall, and provides a better introductory experience to the mod.
Fine tuning of adaptation and color correction in enbeffect.fx post-processing file, and minor lighting adjustments in the enbseries.ini file. Mostly just fine-tuning interiors to avoid oversauration and blowout, and a few other odds and ends.
Added ENB-Friendly 4GB NVSE launcher to download package. It is legit to redistribute as per the included license documentation.
Updated documentation.