Instructions How to Change Vilja’s HairstyleRequired:Bethesda’s Creation Kit (CK).
Download from Steam, from the menu View\Tools\CreationKit)The Hair Mod which contains the resource of your desired hairstyle.For re-adjusting Vilja’s unique face:NifSkope from
http://sourceforge.net/projects/niftools/files/nifskope/1.1.3/The ViljaHead.obj file in the attachment of this download. Move this file into a folder where you can find it easily.
Required knowledge:You must be able to find the paths to the hair meshes and eventually hair textures on your computer.Information:Your game folder – that is: the Skyrim\Data folder with all the necessary contents is usually located in C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\DataThere the subfolders of interest for you are the “meshes” and “textures” folders and of course the actual CK file EMCompViljaSkyrim.esp directly inside the Data folder.Hair models are usually stored in the folder meshes\actors\character\character assets\hair\”the name of your mod”. If you want to assign a vanilla hairstyle you have first to unpack the .bsa meshes files of the game.Skyrim uses two models for the hair, the hairline and the actual hair. You must assign both!Before you are changing anything with the CK I’d advice to make a backup copy of the EMCompViljaSkyrim.esp in a different folder. It is very easy to mess up the file with the CK and then the mod won’t work as supposed anymore. With the process of editing Vilja’s hairstyle she will lose her individual look.It is also advisable to make copies of the 00000D67.nif file in Data\meshes\actors\character\facegendata\facegeom\EMCompViljaSkyrim.espand the 00000D67.dds file in Data\textures\actors\character\facegendata\facetint\EMCompViljaSkyrim.esp.These files will be changed in the course of the following process.The 00000D67.nif file contains the model of Vilja’s head inclusive hair, eyes, eyebrows and so on.The 00000D67.dds file contains the face tint, so to say Vilja’s makeup.
1) Editing the Hairline and Hair models in the CKOpen the Creation KitClick in the menu on File\DataDoubleclick on EMCompViljaSkyrim and click on “Set as Active File” and quit with OK.There will be quite some error message which you may ignore and skip with “Yes to All” or “Cancel”.It will take some time until all game contents is loaded into the CK.In the left list of the Object Window click on HeadPart.
1.1 Start with Editing the Hairline.Doubleclick on AAEMHairlineVilja.In the HeadPart window click on the “Edit” button at the end of the Model pathline.In the ModelData window click on the “Edit” button.Now navigate to the folder of your hair mod and choose your hairline file, for example with ApachiiSkyHair “hairline07.nif”. Click “Open” and quit the ModelData window with “OK”.Below the Model pathline there is also a “Tri” pathline for which you should choose the related .tri file (in this case hairline07.tri) for the animation of the hair with the “Edit” button. It is only necessary if the .tri file is provided with your desired hairstyle. If there is no .tri file just cancel.(It may be that the CK complains that the .tri file doesn’t contain animation data. Just ignore this.Close the HeadPart window with “OK”. From my experience I have never seen any issue if there was no .tri file assigned with for example Apachii’s hairstyles. So I often leave the pathline vacant.)
1.2 Editing the HairDoubleclick on AAEMHairVilja.In the HeadPart window click on the “Edit” button at the end of the Model pathline.In the ModelData window click on the “Edit” button.Now navigate to the folder of your hair mod and choose your hair file, for example with ApachiiSkyHair “hair7.nif”. Click “Open” and quit the ModelData window with “OK”.Below the Model pathline there is also a “Tri” pathline for which you should choose the related .tri file (in this case hairline07.tri) for the animation of the hair with the “Edit” button. It is only necessary if the .tri file is provided with your desired hairstyle. If there is no .tri file just cancel.(It may be that the CK complains that the .tri file doesn’t contain animation data. Just ignore this.Close the HeadPart window with “OK”.)
1.3 Check the Result in the Actor WindowClick on Actor in the left list of the Object Window.Doubclick on AAEMVilja.At the bottom of the Actor window check the checkbox Preview: Head. Ignore or cancel all possible error messages and you will see Vilja’s head with the newly assigned hairstyle in the preview window if you did it right. Don’t worry if the hair is hovering high above her head. It will fit in the game.(It’s advisable to save the .esp at this point with the disc symbol or the menu File\Save. The CK is sometimes instable when rendering in the Actor window as it sometimes crashes to desktop any time.)
1.4 Adjusting the Hair TintScroll down in the left list of the Object window and click on ColorForm.Doubleclick on AAEMHairColorViljaBlond.Choose the color of your favored hair tint and quit with “OK”In the Actor window update the preview with unchecking/checking the head checkbox and have a look at the result.
1.5 Creating the Facegeometry FileMark the actor AAEMVilja with one click and press Ctrl F4. Confirm the export of the facegen data and you soon will get the message “Done”. The Creation Kit has now created a new 00000D67.nif head model file and a 00000D67.dds face tint file (the additional created 00000D67.tga file is not used, you may delete it).
2) Check your result in the gameOoops! Vilja might look a bit different than in her original version. By exporting her facegeometry data her head uses automatically the vanilla Nord head and the textures of the vanilla game or your installed face mod textures. Because of that she has lost her unique looks. If you are content with how she looks now in your game, leave it as it is and you are done. No need to read further.If you want her unique face back you need NifSkope and you must go on with:
3) Re-adjusting Vilja’s Unique Face
3.1 Resetting Vilja’s Unique FacemorphOpen the 00000D67.nif file in NifSkope.Click in the render window of NifSkope directly on the face. (Not the eyebrow section, hair or else)Now the NiTriShape FemaleHeadNord should be marked.Choose in the menu File\Import\Import.OBJ, click “OK” and select from your personal folder the file ViljaHead.obj and import it.Ignore any messages about missing material.Click on the NiTriShapeData which is assigned to the NiTriShape FemaleHeadNord.Look for “Has Normals” in the Block Details window and doubleclick on “yes” and it will change to “no”. (Usually the body mods don’t use normals).Now you have given Vilja her individual headmorph. But she still won’t use her own face textures.
3.2 Setting back Vilja’s unique face texturesClick on the small + of the BSLightingShaderProperty.Click on BSShaderTextureSet.In the Block Details List click on the small + of Textures.Click on the second purple flower from the top where the path text ends on \...dds.Choose Data\textures\actors\character\female\EMVilja\EMViljaHead.dds.Click on the third purple flower from the top where the path text ends on \..._msn.dds.Choose Data\textures\actors\character\female\EMVilja\EMViljaHead_msn.dds.Click on the ninth purple flower from the top where the path text ends on \..._s.dds.Choose Data\textures\actors\character\female\EMVilja\EMViljaHead_s.dds.(If you don’t get a satisfying neck seam reduction you might want to assign also the _sk.dds texture which comes with the download of Vilja’s face adjustment for your specific body mod. In this click on the fourth purple flower from the top and choose Data\textures\actors\character\female\EMVilja\EMViljaHead_sk.dds)“Save As” 00000D67.nif.That’s it.