Mod: UP - GA - Advanced Carrier Techs V2.5
Description: This mod makes Carrier tech researchable at the same time as Battleships and reintroduce a lot of techs giving access to all three kinds of fighter carrier modules, starbase modules and planetary defense improvements. Be prepared for some serious resistance if the AI decides to defends its worlds with those !
Notes:
- Make sure you have the Mods option enabled in the options menu.
Change Log:
- V2.5
- Decreased number of figther per starbase module: 18/12/12 for Beam/Kinetic/Missile
- V2.4
- Decreased number of figther per module: 3/6/10 for Cruiser/Battleship/Dread
- V2.3
- Increased Carrier Module mass by +2 to 50
- V2.2
- Guardian drones (missiles) are now bombers
- V2.1
- Custom made drones with a bit more punch and defenses all around
- V2.0
- Added AI weighted functions so that the AI now weight the value of everything related to this mod properly. Watch out, AGI is coming for you!
- V1.9
- Thanks to higgy10 question and Illauna foresight, added number of fighter per carrier module based on ship class: 8/12/18 for Cruiser/Battleship/Dread
- Reduce module mass to 48
- Increase Starbase Guardians and Assault fighter from 12 to 16
- V1.8
- Increased mass from 50 o 55 to prevent them from being built on Frigate in extreme optimized game cases
- V1.7
- Minor blueprint change - for v2.2
- V1.6
- Bug Fix: Assault Carrier template and Ladgerda FlagShip no longer bypass the limit of one carrier module type per ship.
- V1.5
- Carriers modules now provide 12 fighters instead of 8
- V1.4
- Removed mass % increase and set static mass to 50: prevents module from being built on Frigates but allows all three carrier modules types to be built on a Dreadnought with some miniaturisation planning.
- V1.3
- Carriers modules now provide 8 fighters instead of 16. Starbase module and planetary defense buildings stay unchanged.
- V1.2
- Carriers tech now follows Tech_Battleships
- V1.1
- Increase cost of Carriers tech to match Battleships
- Added a bunch of techs and modules, improvements, assault fighters, guardians fighters, etc.
- Interceptor Module now give 24 Fighters to the Starbases, Add 3 credit maintenance, and up Xanthium and Elerium cost from 3 to 6
- V1.0
- Carrier Tech now follows Tech_ExtremeMiniaturization.