About this mod
The purpose of this mod is to increase overall difficulty, primarily Nightmare. Awakening compatible.
- Permissions and credits
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10/5/10 Revision 5a - Small Bosses adjustment up in scale, Sub-Bosses seemed a little weak.
10/5/10 Revision 5 - Everytime I think I have it where I want it, I find reason later in the campaign to revise my previous changes... Mainly because of the creature use being so irratic in terms of how they used Hi\Low Level Creatures. Areas that should be easy, use high level creatures, which in turn my edit makes much to hard... so at this point I'm trying to find a good increase balance. In general my goal is to make the campaign increase in difficulty the further you get in the campaigns, This will basicly turn the vanilla campaign on it's back since the campaign generally gets easier the further in you get..... I hate this.
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Moderate: This is for players ready to advance from vanilla Nightmare.
Hard: This is for the advanced player who wants to ramp it up a tad.
Extreme: This is for the Veteran Tactician who is starving for a challenge.
WTF: This one is kinda self explanatory, I think it will give even uber item players a challenge.
In a nutshell this mod:
1)lowers material armor value for more damaged received by the player and followers.
2) Ramps up monster HP for a longer lasting beat an bang style fight.
Installation: After extraction Put the folder into your
<drivename>Program Files/Dragon Age/Packages/Core/Override folder
To Uninstall: Delete the folder Increased_Difficulty