Dragon Age: Origins

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Created by

Jake Zahn

Uploaded by

Offkorn

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About this mod

This fixes a couple minor errors found in various NPC Tactic Tables.

Permissions and credits
These are just ones I recently stumbled across while transcribing some Tactics Tables. There could certainly be more.

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Changes
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aip_advanced_shapeshifter: Removed duplicate Heroic Aura
aip_archer_human: Changed #6 Defensive Fire activation from melee/magic to melee
aip_bear_bereskan: Uses Overwhelm on knocked down targets (was using on Paralyzed targets)
aip_bear_default: Uses Overwhelm on knocked down targets (was using on Paralyzed targets)
aip_bear_great: Uses Overwhelm on knocked down targets (was using on Paralyzed targets)
aip_caster_balanced_1: Fixed movement skip
aip_caster_balanced_blood: Now casts Blood Wound before Blizzard
aip_caster_buffer: Corrupted by default, I just duplicated aip_caster_healer for now
aip_caster_healer: Moved Ally Regeneration up under Self Regeneration, changed Lifeward/Glyph conditions from >= to
aip_caster_nuker_blood: Now casts Blood Wound before Tempest
aip_deepstalker_jumper: Uses Overwhelm on knocked down targets (was using on Paralyzed targets)
aip_deepstalker_leader: Uses Overwhelm on knocked down targets (was using on Paralyzed targets)
aip_deepstalker_matriarch: Corrupted by default, I just duplicated aip_deepstalker_leader for now
aip_ds_alpha_two_handed: Fixed Rally deactivation
aip_ds_alpha_dual_wield: Fixed Rally deactivation
aip_werewolf: Uses Overwhelm on knocked down targets (was using on Paralyzed targets)
aip_werewolf_leader: Uses Overwhelm on knocked down targets (was using on Paralyzed targets)
aip_witherfang: Removed erroneous right flank condition, and now uses Overwhelm on knocked down targets (was using on Paralyzed targets)
aip_wolf_pack_leader: Uses Overwhelm on knocked down targets (was using on Paralyzed targets)