Dragon Age: Origins
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Created by

Jake Zahn

Uploaded by

Offkorn

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About this mod

Rebalances the various weapon types against one another.

Permissions and credits
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Description
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In the default game there is very little difference between axes and swords, and both maces and crossbows tend to be somewhat underpowered.

This is a quick rebalancing of the various weapon types to be slightly more distinct.

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BITM_Base.gda Changes
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Mace
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Base Strength Requirement decreased by 1

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Waraxe
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Reduced Combat Rating to 1.5
Reduced Base Damage to 6
Base Strength Requirement decreased by 1

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Longsword
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Base Strength Requirement decreased by 1

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Maul
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Reduced Base Damage to 10
Base Rune Slots increased by 1

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Battleaxe
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Reduced Base Damage to 11
Base Rune Slots increased by 1

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Greatsword
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Base Rune Slots increased by 1

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Shortbow
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Reduced Combat Rating to 2
Added base Strength Requirement of 4
Piercing Type changed to Ranged

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Longbow
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Increased Strength Modifier to 1
Reduced base Dexterity Requirement to 6
Added base Strength Requirement of 12

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Crossbow
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Increased Combat Rating to 3
Increased Base Damage to 5

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itemstats.gda Changes
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Dagger
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Damage Range decreased
Damage now dependent on Dexterity alone

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Mace
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Damage Range increased
Speed increased
Attribute Multiplier increased by 0.1
Damage now dependent on Dexterity and Strength

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Waraxe
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Damage Range increased
Base Armor Penetration increased by 1
Critical Chance increased by 1
Attribute Multiplier decreased by 0.05
Damage now dependent on Dexterity and Strength

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Longsword
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Damage Range decreased
Speed decreased
Critical Chance decreased by 1
Damage now dependent on Dexterity and Strength

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Maul
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Damage Range increased
Speed decreased
Critical Chance increased by 0.25

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Battleaxe
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Base Armor Penetration increased by 2
Speed increased
Attribute Multiplier increased by 0.1

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Greatsword
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Damage Range decreased
Attribute Multiplier increased by 0.05

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Shortbow
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Damage Range decreased
Base Armor Penetration increased by 1
Critical Chance reduced by 0.5

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Longbow
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Base Damage increased by 2
Damage Range decreased
Base Armor Penetration increased by 2
Optimum Range increased by 5
Attribute Multiplier increased by 0.1

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Crossbow
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Base Damage increased by 4
Damage Range increased
Base Armor Penetration increased by 3
Optimum Range decreased by 10

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Claw, Quick
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Critical Chance increased by 0.5
Damage now dependent on Dexterity

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Claw, Medium
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Damage now dependent on Dexterity and Strength

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Claw, Heavy
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Attribute Multiplier increased by 0.25