----------------------------
Description
----------------------------
In the default game there is very little difference between axes and swords, and both maces and crossbows tend to be somewhat underpowered.
This is a quick rebalancing of the various weapon types to be slightly more distinct.
____________________________
BITM_Base.gda Changes
____________________________
-------------
Mace
-------------
Base Strength Requirement decreased by 1
-------------
Waraxe
-------------
Reduced Combat Rating to 1.5
Reduced Base Damage to 6
Base Strength Requirement decreased by 1
-------------
Longsword
-------------
Base Strength Requirement decreased by 1
-------------
Maul
-------------
Reduced Base Damage to 10
Base Rune Slots increased by 1
-------------
Battleaxe
-------------
Reduced Base Damage to 11
Base Rune Slots increased by 1
-------------
Greatsword
-------------
Base Rune Slots increased by 1
-------------
Shortbow
-------------
Reduced Combat Rating to 2
Added base Strength Requirement of 4
Piercing Type changed to Ranged
-------------
Longbow
-------------
Increased Strength Modifier to 1
Reduced base Dexterity Requirement to 6
Added base Strength Requirement of 12
-------------
Crossbow
-------------
Increased Combat Rating to 3
Increased Base Damage to 5
____________________________
itemstats.gda Changes
____________________________
-------------
Dagger
-------------
Damage Range decreased
Damage now dependent on Dexterity alone
-------------
Mace
-------------
Damage Range increased
Speed increased
Attribute Multiplier increased by 0.1
Damage now dependent on Dexterity and Strength
-------------
Waraxe
-------------
Damage Range increased
Base Armor Penetration increased by 1
Critical Chance increased by 1
Attribute Multiplier decreased by 0.05
Damage now dependent on Dexterity and Strength
-------------
Longsword
-------------
Damage Range decreased
Speed decreased
Critical Chance decreased by 1
Damage now dependent on Dexterity and Strength
-------------
Maul
-------------
Damage Range increased
Speed decreased
Critical Chance increased by 0.25
-------------
Battleaxe
-------------
Base Armor Penetration increased by 2
Speed increased
Attribute Multiplier increased by 0.1
-------------
Greatsword
-------------
Damage Range decreased
Attribute Multiplier increased by 0.05
-------------
Shortbow
-------------
Damage Range decreased
Base Armor Penetration increased by 1
Critical Chance reduced by 0.5
-------------
Longbow
-------------
Base Damage increased by 2
Damage Range decreased
Base Armor Penetration increased by 2
Optimum Range increased by 5
Attribute Multiplier increased by 0.1
-------------
Crossbow
-------------
Base Damage increased by 4
Damage Range increased
Base Armor Penetration increased by 3
Optimum Range decreased by 10
-------------
Claw, Quick
-------------
Critical Chance increased by 0.5
Damage now dependent on Dexterity
-------------
Claw, Medium
-------------
Damage now dependent on Dexterity and Strength
-------------
Claw, Heavy
-------------
Attribute Multiplier increased by 0.25
Description
----------------------------
In the default game there is very little difference between axes and swords, and both maces and crossbows tend to be somewhat underpowered.
This is a quick rebalancing of the various weapon types to be slightly more distinct.
____________________________
BITM_Base.gda Changes
____________________________
-------------
Mace
-------------
Base Strength Requirement decreased by 1
-------------
Waraxe
-------------
Reduced Combat Rating to 1.5
Reduced Base Damage to 6
Base Strength Requirement decreased by 1
-------------
Longsword
-------------
Base Strength Requirement decreased by 1
-------------
Maul
-------------
Reduced Base Damage to 10
Base Rune Slots increased by 1
-------------
Battleaxe
-------------
Reduced Base Damage to 11
Base Rune Slots increased by 1
-------------
Greatsword
-------------
Base Rune Slots increased by 1
-------------
Shortbow
-------------
Reduced Combat Rating to 2
Added base Strength Requirement of 4
Piercing Type changed to Ranged
-------------
Longbow
-------------
Increased Strength Modifier to 1
Reduced base Dexterity Requirement to 6
Added base Strength Requirement of 12
-------------
Crossbow
-------------
Increased Combat Rating to 3
Increased Base Damage to 5
____________________________
itemstats.gda Changes
____________________________
-------------
Dagger
-------------
Damage Range decreased
Damage now dependent on Dexterity alone
-------------
Mace
-------------
Damage Range increased
Speed increased
Attribute Multiplier increased by 0.1
Damage now dependent on Dexterity and Strength
-------------
Waraxe
-------------
Damage Range increased
Base Armor Penetration increased by 1
Critical Chance increased by 1
Attribute Multiplier decreased by 0.05
Damage now dependent on Dexterity and Strength
-------------
Longsword
-------------
Damage Range decreased
Speed decreased
Critical Chance decreased by 1
Damage now dependent on Dexterity and Strength
-------------
Maul
-------------
Damage Range increased
Speed decreased
Critical Chance increased by 0.25
-------------
Battleaxe
-------------
Base Armor Penetration increased by 2
Speed increased
Attribute Multiplier increased by 0.1
-------------
Greatsword
-------------
Damage Range decreased
Attribute Multiplier increased by 0.05
-------------
Shortbow
-------------
Damage Range decreased
Base Armor Penetration increased by 1
Critical Chance reduced by 0.5
-------------
Longbow
-------------
Base Damage increased by 2
Damage Range decreased
Base Armor Penetration increased by 2
Optimum Range increased by 5
Attribute Multiplier increased by 0.1
-------------
Crossbow
-------------
Base Damage increased by 4
Damage Range increased
Base Armor Penetration increased by 3
Optimum Range decreased by 10
-------------
Claw, Quick
-------------
Critical Chance increased by 0.5
Damage now dependent on Dexterity
-------------
Claw, Medium
-------------
Damage now dependent on Dexterity and Strength
-------------
Claw, Heavy
-------------
Attribute Multiplier increased by 0.25