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EDIT: I was having problems trying to put the first two in (memory) from Arthmoor from a previous post.
and a good explanation is nesseccary
I have just completed installing it, will try later on today. (I get it when skyrim has a blue moon LOL!! but fix would be great.)
PS don't know if I am out of order Ref, have asked Master Dan to pin it in his topic. I know he will credit you for it.
it reads like "uhm yeah here's some file, download it, create this file put it here and you should be fine"
give players a reason on why they should do it. :P
it's main purpose is to allow more script-heavy mods, which would otherwise not work, due to the game's engine's limitations.
since "ClearInvalidRegistrations=1" alternate would be just to wait 31 in-game days and more memory allocation can be achieved otherwise, one shouldn't bother with it, unless he/she wants to use mods depending on it. (which only applies to maybe 1% of all PC-skyrim players)
if someone CTD, installs SKSE and not CTD anymore, then he/she didn't read one of their downloaded mod's description/s properly. :P
more details, please, or this forum will never get it's pinned SKSE thread. ;)
Edit- http://www.nexusmods.com/skyrim/mods/8058/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D8058%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D554910&pUp=1
Now what gets me is why you just can't allocate how much memory for skyrim to use. Heck I've got 32 gigs of ram and can throw in another 32 gigs of system ram. Not to mention 3 gigs on the graphics card.
Many have installed the 1.7.0 alpha version of SKSE, but most of them didn't seem to know about missing configuration file and memory allocation parameters. I wanted to point out that option exists and there is a way to activate it.
I made a separate note about "ClearInvalidRegistrations=1" and "iTintTextureResolution=2048" for advanced users. I don't personally need them, but some other players do. Now they know where to place these lines.
I don't know if this posts actually needs to get pinned. While 1.7.0 is still at alpha stage, development is likely to change some things. Perhaps we could include this information to already existing topic, until we see where guys working with SKSE are taking us?
If you really think that forum requires a pinned SKSE topic, then I am willing to modify the original post to reflect the need.
Thank you very much Ilja.
EDIT: Sorry for that dreadful necroing ;)
Wanted to let you (and others know) I added the [Memory] section (from discussion on another thread) as it was gone from this game and it removed a slight loading screen flicker I had. I never had that problem before and thought it was a mod. So if you're keeping track of what this does, here is some more input for ya. Thanks.